Reduced in half chance for enemies to inflict a status ailment on hit
Quickfix: Thief's unlock doors ability will work properly with shuffled jobs
Quickfix: Gisahl's Magic Key shop will no longer be randomized
v0.4 August 11, 2017
Added randomization for item shops
Bugfix: shops will no longer have random welcome text
Rewrite of randomizer core
v0.33 April 3, 2017
Added flag to reduce encounter rate by half
Added flag to make all non-boss encounters runnable
Quickfix: "Split" ability no longer assigned when randomizing enemy skillsets
Quickfix: First Bahamut encounter will no longer get a random skillset either
v0.32 March 26, 2017
Quick fix: Goblins and the LandTurtl will no longer get random skillsets, even if the option is checked (this is to prevent an unwinnable scenario where you can't even leave the Altar Cave)
Increased price of Ribbons to 60000
v0.31 March 21, 2017
Added Save Anywhere and Can Store Key Items in Fat Chocobo checks
Improved enemies and bosses skillset randomization
v0.3 March 20, 2017
Added check to prevent being left with no job that can use White Magic
Added randomization to chests in the Flooded Continent
Sped up player movement in battles
v0.23 September 6, 2016
Added random menu colors, balancing to defenseless state
v0.22 September 5, 2016
First version of class balancing/fixing (more info in github readme)
v0.21 May 18, 2016
Shuffled jobs have the proper color palette in the pause menu
v0.2 May 16, 2016
Shuffled jobs are properly displayed in battle
Added balancing of jobs starting stats
v0.1 Somewhere early May, 2016
Initial version
Added shuffle jobs, randomize chests and enemies
Fork changelog
v0.41.5 April 16, 2018
Implemented "Randomize commands"
Added option to keep the "Item" command in slot 4 of every job
Tweaked tooltip placement back to original bottom position
v0.41.4 April 15, 2018
Added multipiers for more stats
Added weighted randomization that favors vanilla
Added stat mulitplier modes for pseudo-difficulty
Tweaked tooltip placement
v0.41.3 April 14, 2018
Added custom menu color selection interface
v0.41.2 April 13, 2018
Added individual multipliers for each stat in table
v0.41.1 April 11, 2018
Initial fork
Randomize multiplier table
Known issues
Saving in the Altar Cave before beating the Land Turtle, and reloading this save will drop you next to Argass Castle, most certainly blocking your progress - start a new save if this happens
Gold chests only have their gold amount randomized
Welcome text is bugged in some shops
Speed of your characters in battle is unchanged when in mini form
Selecting border color 13 will cause some transparent effects, the default border color must use different palette index.
If onion knights are randomized to have the magic command, the game will freeze if you try to use it. This may also apply to other jobs and other commands, probably has something to do with magic levels.
Pop-up/ad blockers may prevent custom menu color selection from appearing when "Randomize menu color" is unchecked